Brütal Legend
Michael Pincott demanded this e-zine be renamed Pixel Hünt. Dylan said no.
To learn that Tim Schafer was working on a game based around the mythos of metal, and that Jack Black was on board, many, including myself, were swooning at the thought. But now that Brütal Legend has come to make its mark, where do we stand on Mr Schafer's latest endeavour?
In terms of concept, Brütal Legend's universe and characters are superbly executed. You don't even have to be a big fan of the genre. As long as you're equipped with an awareness of metal's obsession with high fantasy, Norse mythology and all things vaguely medieval, you'll be able to enjoy Schafer's richly crafted universe in which sub-genres are reflected in factions and environments, and you can ride a panther with laser eyes. Laser eyes!
I REPEAT, LASER EYES
THE STUFF YOU DO WHEN YOU'RE NOT LAUGHING
There's also the third-person combat. On one hand it’s kind of slow and cumbersome, but on the other hand you are a bulked up roadie. Your mighty axe is your close-up melee weapon, while strumming the guitar functions as a ranged attack. There are a few combos to learn and a modicum of prioritising involved in which guitars and axes you use. The combat is satisfying in a plodding, deliberate way but you're really just going through the motions when dispatching the bad guys.
METALCRAFT
Your role is really to just pick which units to generate and tell them where to stand and what to attack. Where Brütal Legend injects its own flavour is that Riggs grows a pair of wings that allow you to fly freely above the battlefield, but you can also drop to the ground at any time to assist in the fight and perform co-op moves with your units. It's also from here that you can execute Guitar Hero-esque attacks and unit buffs, which are handy in influencing the fight (just wait till you see the Zeppelin). If you get killed you'll respawn, paying for it in fans, but all is fair; your opposing general stalks the battlefield too, and can be temporarily taken out just like you.
BRUTAL ASSESSMENT
Stage battles also form the game's online multiplayer, which allows you to choose from three sides; one being the side you take in the single-player game, using units you'll be familiar with. The other two are the sides you'll be fighting in the game, who for convenience we'll just call Team Emo and the S&M Guys.
Overall, Brütal Legend's gameplay is enjoyable, but never exceptional. The best parts of the game aren't what you're doing with the controller, but the story and the world you're thrust into. In a sense the strength of the concept carries the gameplay. The same mechanics in another game probably would have been dull, but in a world as straight out fun as Brütal Legend's it works. So while this means that Brütal Legend may not quite reach the classic status of Grim Fandango and Psychonauts, which compiled concept and gameplay with equal panache, it is still a title well worth playing thanks to Schafer's sizable creative talents.
+ Solid visuals
+ Likable characters
+ Made me go 'Oh f**k yeah!' a lot and throw up the horns
- RTS segments will turn some off
- Story very short
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Brütal Legend
Feb 24 2010 15:27:50 RTS segments were garbage I reckon... if it werent for those moments then it would have been a pretty awesome game, but IMO it completely ruined it.
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#126 |
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Re:Brütal Legend
Feb 24 2010 16:16:01 I'm finally playing this now that I've gotten around to replacing my Ps3. I've certainly had enough time to grow a wall of caution towards a certain aspect, but in all honesty... the RTS bits are actually pretty good.
The game's big fault, it seems to me, is that it's not terribly good at explaining things to the player. Double Fine may have been too keen on only providing tutorial type components within the context of the world and narrative, and as such it could be accused of instructing a person to 'drown less', rather than properly explaining how to swim. There just isn't enough time given over to providing a chance too get to feel with the command controls, and there isn't enough stress placed on the importance of remembering to drop down onto the field with your troops from time to time. After planting this in my noggin, even the stage battles became fun. And damn, if the rest of the game isn't awesome - it has by far the most arresting game world that I've had the pleasure to explore in a very long time, and you can honestly feel the love that went into its crafting. |
#128 |
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Brütal Legend
Feb 25 2010 10:07:42 I must remember to go back to this game. I've got it on PS3 but it got left behind in a wave of releases.
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#153 |
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Re:Brütal Legend
Feb 25 2010 16:15:20 Damien wrote:
RTS segments were garbage I reckon... if it werent for those moments then it would have been a pretty awesome game, but IMO it completely ruined it. Yeah, I enjoyed playing the side missions more than the actual game itself. Plus it started off as funny for the demo alone (main reason why I bought it) and straight after that it was very average. Soundtrack wasn't to my taste either, even after unlocking everything I left it on next to mute, another reason why I didn't like it that much. Imo the whole game was a bit of a mess, some nice ideas but I was never wowed like his other games |
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