Previous Page [Prev]   Pixel Hunt Issue #3 [Next] Next Page

AN INVESTIGATION INTO HOW BETHESDA IS HANDLING FALLOUT 3
Tim Henderson braves radiation poisoning and Liam Neeson’s voice acting to bring you up to
date with how the next chapter in this classic series is looking.
t was with cynical optimism that we approached this presentation. After reading the words “never before seen footage” on our invitation, it was pretty much impossible to take any other attitude. It was with cynical cynicism that we scrawled away in a notepad as the words “I’ve been doing this demo before” escaped the lips of Pete Hines, Fallout 3’s Product Manager. Apparently, he managed to shoot a grenade out of the sky last time.
    This gunfire, of course, had nothing to do with amazing twitch reflexes, but was instead made possible through the in-game use of V.A.T.S. (Vault-Tec Assisted Targeting System), a throw-back to the original games that allows precision targeting through the pausing of time. It’s fair to say that the presentation of the system is pretty tidy, with multiple camera systems to display the slow-motion playback of your choices ensuring that exploding heads are still shown from all manner of elaborate perspectives, even if you don’t get to witness a grenade getting shot out of the sky. It works fairly simply – points build up over time and when you have enough they can be spent by precision-targeting a part of an enemy or enemies (with relevant dice-roll percentage
chances of success based on distance and clarity) and then unleashing the wrath of your equipped weapon upon them. The targeting can be activated at any point to allow players to get a grip with and forward-plan their situation, but action points will have to be replenished if commands are to be entered. As for the rest of the combat system? It plays out much like a typical FPS.

DOG EAT DOG
While there’s no doubt that some purists of Fallout 1 and 2 will be impossible to please, it’s obvious that Bethesda are fans themselves, and V.A.T.S. does a lot to keep the essence of the franchise intact while making sufficient new ground to be relevant to today’s gaming landscape (a landscape, it seems, that feels very reminiscent of Oblivion). Fortunately, other aspects of the Fallout universe can be carried over into today’s technology more easily, and through re-interpretation can be somewhat timeless. As Pete Hines himself pointed out, while fans of the series will get a kick out of again having a canine companion called Dog Meat, the name still remains amusing enough on its own to entertain newcomers without the
Oh Noes! Banned!
This article was written well before the recent events that saw Fallout 3 get refused classification by the OFLC. While it is a fairly dire situation, particularly for fans of the series, we’re still very excited about the game and, in the end, are confident that gamers will be able to get their hands on Fallout 3, one way or another. Whether you are content to wait and see if a toned-down version is as good as what was originally put to the board is another matter, but you can be confident that we will continue to cover the situation of video game classifications, or lack thereof, in this country.
 
  Copyright © 2008 Pixel Hunt. All rights reserved. 16