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  DEVELOPER - CRYTEK STUDIOS BUDAPEST | PUBLISHER - EA | PRICE - TBA | AVAILABLE - OUT SEPTEMBER BY DYLAN BURNS
hose of us with mildly impressive PC systems remember Crysis well. It did, after all, manage to cause quite a stir amongst the hardcore gaming community – bringing even the beastiest system to its knees when all of the game’s options were set to maximum. Crysis was a game for the future, a title that sold bucketloads by riding on its ability to impress in the graphics and physics department. Sure, it was actually a good game (and to be honest I’m only halfway through it), but technology has marched on a fair distance since Crysis’s release. If you’re going to pump out another game using the same engine, you’re going to need something extra to impress today’s market.

SWITCH SIDES
Enter Crysis Warhead, something that is at once familiar yet also quite
different. This is not the second installment of the promised Crysis trilogy; instead it is a companion title to the original game, one that runs parallel to the events of Crysis.
    In Warhead, you’ll become Sergeant Michael ‘Psycho’ Sykes – a companion character from the first game who apparently went off and did interesting things on the other side of the island while you were busy saving the world. Warhead will, much like Crysis, mainly involve blowing things up, shooting things dead, using your suit powers a lot and basically having a blast. Psycho is a lot less inclined to worry about the subtleties of warfare, so you can expect Warhead to live up to its name in terms of all-out explosive action.

TWEAKED
The game engine itself (CryEngine 2) has been streamlined to scale much better on lower end machines, a
result of some serious tweaking to the game’s programming architecture. All of the new graphical tweaks have been implemented using DirectX 9, which certainly points to Crytek realising that not everyone has made the jump to Vista.
    Seeing as the game takes place in the same location as Crysis, and at the same time, Crytek can almost get away with a ‘more of the same’ approach, but there will be new elements in the form of dual-wielding submachine guns, new vehicles and the aforementioned focus on intense battles. The improved graphical tweaks also promise some insanely detailed textures and lighting effects.
    The star of the show will still be the nanosuit, with multiple options available during each enemy encounter. Warhead will employ massive, open levels; if you’re a sneaker you’ll be able to use the cloak ability to get up close and scout

enemy sentry placements. Alternatively, you may just feel like jumping straight in, setting the suit to super strength and whopping the shit out of an army of soldiers. Actually, just thinking about Crysis makes me want to fire it up again – perhaps I’ll pass it in time for Warhead…
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