Posted by Dylan Burns, April 20, 2012.
Trials Evolution is very much a zone game. Sit down to play it and two hours will whip by in what seems like minutes. Coffee will go cold and the dishes will ferment that little bit longer. The only proof of time’s passage is the slight twinge of RSI in your wrist and shoulder from [...]
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Posted by Dylan Burns, March 25, 2012.
Lately, I’ve been enjoying audio books as I go walking. My current book is Stephen Fry’s The Fry Chronicles. In it, he talks about his time reviewing books and how, one day, “the stinker” arrived on his doorstep – the novel so bad that it incited a torrent of vitriol to be spewed across the [...]
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Posted by Dylan Burns, March 21, 2012.
REPORT: READ AFTER COMPLETION OF MISSION The first half is better than the second half; the ending isn’t as crap as everyone is going on about; there is far too much combat, particularly in the last few missions; the multiplayer is a bit meh and only really necessary if you don’t want to complete single [...]
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Posted by Dylan Burns, February 24, 2012.
STAGE 1: EXCITEMENT Holy shit! I have a new toy! In my case, it was delivered by a very nice, balding delivery driver who complained to me about the lack of air conditioning in his vehicle. I’m pretty sure I ripped the signing machine from him as he dithered, scratched a semblance of my mark [...]
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Posted by Dylan Burns, February 10, 2012.
In videogames we are creatures of fate. Our actions are guided, with various degrees of tightness, by the rules that govern what is possible in given situations. You can’t pass the mission before carrying out the required action(s), XP or monetary reward will not flow until you have dutifully carried out your fate as ordained [...]
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Posted by Dylan Burns, January 23, 2012.
I’m high on new mag smell right now. It’s glorious! As you can see from my wonderfully blurry iPhone picture above, 30 copies of Pixel Hunt 17 arrived at my doorstep just moments ago. It’s a sexy looking mag in the flesh, if I may say so. The quality is extremely high – the same [...]
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Posted by Dylan Burns, January 16, 2012.
See, we haven’t just been lazing around! Pixel Hunt 17 is available right now and for the first time ever you can order an actual physical copy to keep with you always and hug at night time! This relaunch of sorts features a complete redesign, a new delivery platform in MagCloud (you can download the [...]
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Posted by Dylan Burns, January 8, 2012.
Dylan: It’s nice to see indie games focus primarily on story and not over-reach what is possible on a small budget and limited programming team. To the Moon embraces simple graphics, a stripped down yet emotionally charged soundtrack and a somewhat unique story about changing a dying man’s memories. It’s the story that keeps you [...]
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